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Author |
Thread Statistics | Show CCP posts - 20 post(s) |

Adunh Slavy
Ammatar Trade Syndicate
381
|
Posted - 2012.03.22 16:37:00 -
[1] - Quote
Suspect Flag
Sounds fun. Opens the door for smuggling as a profession, flag a contraband player carrying ship when it jumps through a gate and let the players deal with it. Steal the guys stuff and jump the next gate your self - Big game of hot potato with guns.
Criminal Flag
No real change that I can tell
Sec Status
Tags for sec status sounds good. Can start dropping tags from rats and less ISK, could help reduce the faucets by producing something "new", useful and in line with the back story.
Could be expanded into faction standings as well. Turn in tags, also allow tags to be contraband in the appropriate areas, also useful for FW.
The + guys shooting bad guys sounds fun too. Obviously some alt abuse issues to work out, but it could be a time limited thing like only get the bonus once every hour, or once every 15 minutes, the same way it is done for rats.
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Adunh Slavy
Ammatar Trade Syndicate
386
|
Posted - 2012.03.22 20:12:00 -
[2] - Quote
CCP Greyscale wrote: Current plan is that the bonus you get for killing someone is halved for every time you've previously killed that person in the last 28 days, with the "halved" subject to further balancing. That should prevent at least the most obvious exploit cases.
Need a time delay in there as well, such as 15-30 minutes between possible reward. |

Adunh Slavy
Ammatar Trade Syndicate
386
|
Posted - 2012.03.22 20:21:00 -
[3] - Quote
Gogela wrote:Adunh Slavy wrote:CCP Greyscale wrote: Current plan is that the bonus you get for killing someone is halved for every time you've previously killed that person in the last 28 days, with the "halved" subject to further balancing. That should prevent at least the most obvious exploit cases.
Need a time delay in there as well, such as 15-30 minutes between possible reward. I don't think time is a big factor. We've proven we have time.
It'll be a factor when an entire alliance gets their alts out for everyone to shoot |

Adunh Slavy
Ammatar Trade Syndicate
387
|
Posted - 2012.03.22 21:33:00 -
[4] - Quote
Tarryn Nightstorm wrote: Rant
Perhaps you've misunderstood. Turn the saftey off, and continue as normal. It just won't be a pop up. Instead you have to go into the esc menu and turn it off.
No more anoying AppGlobal Modal Windows - This is a good thing. |

Adunh Slavy
Ammatar Trade Syndicate
390
|
Posted - 2012.03.22 22:44:00 -
[5] - Quote
Tarryn Nightstorm wrote: But the cynic in me insists otherwise, and it's being very insistent atm, if you get my drift. Not least of all because of all the carebear crying we've been seeing 'round these parts for...oooh, let's say the last 8-10 months. It would seem--again, I pray that I am wrong--that they've built up momentum.
I understand your doubts, but I don't think they'd nerf danger that much. Honestly, I don't think that many "carebears" want to be perfectly safe either. They just want a fighting chance versus being ganked. Ganked PVP isn't much fun, even as the ganker. Sooner or later it gets boring for all involved. |

Adunh Slavy
Ammatar Trade Syndicate
391
|
Posted - 2012.03.22 22:55:00 -
[6] - Quote
Xorv wrote:Tanya Powers wrote:once again, your choice always brings back consequences
Where's the consequences for killing faction aligned NPCs? If EVE really took consequences for actions seriously players wouldn't need to play the system to shoot at others in Empire space, the system would support such actions.
Go pop a customs agent, see what happens. Make sure to get in really close when you do it. |

Adunh Slavy
Ammatar Trade Syndicate
396
|
Posted - 2012.03.23 00:10:00 -
[7] - Quote
AkJon Ferguson wrote: The felony/misdemeanor idea is dumb. The sec status change is dumb. The buying sec status with tags idea is dumb.
Have to disagree. The suspect flag will create new opportunity for players, (and things CCP can do in the future), it'll stream line the convoluted situation we have now, and it'll provide more PVP opportunities. CCP could then code in player run smuggling and player run enforcement against smuggling.
Sec status changes, sound pretty cool, player run game of cops and robbers in low sec, something that has been missing for a long time. No longer will +'s be at the disadvantage of not being able to shoot first with out other wise taking a penalty. This very likely will allow non-pirate players to become territorial in low sec with out having to turn into pirates them selves. Such things are the first steps to the long forgotten idea of Viceroy.
The tag idea could be a very good way to reduce the ISK flow into the game by dropping a new and useful item. Hopefully CCP is smart enough to see this. They could start dropping more tags from pirates, each level of rank having more or less value. Just officer and commander tags is a bad idea, it should be more common tags so that all player level, from noobs to vets can participate in this market.
If the tags are an equivalent to the current sec status gain value of shooting the rat in question, then the overall value of the tags will be above, but not below, the time value, plus 15 minutes, expressed in ISK, that it would take to shoot those rats. The 15 minute wait between sec gains in the current situation is what will carry the value of the tags. A more widely held market like this will create more availability, but not impact the overall value, and penalty, of the current situation. Just officer and commander tags will create a funky, low availability and overly sporadic market. |

Adunh Slavy
Ammatar Trade Syndicate
397
|
Posted - 2012.03.23 00:48:00 -
[8] - Quote
Tippia wrote:1. The inability to fight back, which basically makes the whole GÇ£suspectGÇ¥ flag completely redundant in highsec. This could be fixed by using the duelling contract system that was discussed during the panel, which would allow for some kind of escalation of the conflict without necessarily having everything be a complete dichotomous situation where you either have no semi-legal attacks ever; and everyone fighting everyone do to how quickly it would escalate of suspect flags were handed out as liberally as suggested.
Could you rephrase that? Those of us not there don't have all the details so I am not sure I understand what you wrote.
If a player is flagged suspect, to everyone presumably from the way I heard it, and someone shoots a suspect, then the suspect can shoot back. Does the suspect shooting player also become suspect or just get aggro with the initial suspect? |

Adunh Slavy
Ammatar Trade Syndicate
400
|
Posted - 2012.03.23 02:18:00 -
[9] - Quote
Tippia wrote: This means that if you steal from a can, you get flagged GÇ£suspsectGÇ¥ andGǪ nothing more. End of story. You are now a suspect and a free-for-all target. You cannot do anything you couldn't do before, including shooting people. Since you are now a legal target, attacking you does not create any flags for the attacker GÇö they do not become suspects or felons; they are not legal targets for anyone, including you. You cannot fight back, because you would be attacking GÇ£innocentGÇ£ targets and upgrade yourself to GÇ£felonGÇ£ status and get death-rayed (or however the new CONCORD implementation will work). Essentially, being a suspect is the same as a GCC, without the CONCORD intervention GÇö you are, quite simply, dead without any recourse (aside from staying the hell away from other players). So: people will never ever get themselves flagged suspect unless they know with 100% certainty that they will dock up instantly afterwards, or that they can instawarp away to safety.
The alternative, strictly using this system, would be that anyone who attacks a suspect becomes a suspect. This creates a massive escalation problem: I steal your can (everyone can shoot me); you shoot me for my isolence (now everyone can shoot you); my backstabbing bastard buddies warp in because we successfully baited you and they shoot you, now everyone can shoot them. Suddenly, we have 20 free-for-all targets in the system just because I took your loot. No-one will come out of this alive and salvage prices will be reaching an all-time low from the massive increase in availability from all those wrecks.
I see ...
Someone attacking the suspect should be aggroed to the suspect, as if the "duel" flag had been turned on. If someone then reps the suspect, then they also get the aggro, but that could lead back to the spaghetti situation again - Have to find a way to deal with that, perhaps flag the repper as suspect. Not a good thing if the can flipper can't shoot back - that has to be addressed along with people then coming in and repping either party. Flag the reppers suspect perhaps, they know what they're getting into with the saftey feature.
You are right though, more and more suspects will turn into some crazy chaos ... which maybe isn't a bad thing either. However with the saftey on, you have to opt-in to the chaos. So it is not as if people could be baited with out a warning.
Salvage prices would drop, but tractor beams and salvagers would move faster off the market as well. More ships blowing up ... good for the economy perhaps.
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Adunh Slavy
Ammatar Trade Syndicate
400
|
Posted - 2012.03.23 02:21:00 -
[10] - Quote
Tippia wrote: One idea that was floated was to combine the two in order to provide some kind of middle-ground for the suspect and let him defend himself: I steal your can, and become a suspect. Anyone (including you) who attacks me, implicitly signs one of these duel contracts. If either one of us tries to bring in remote support, they'll flag themselves as suspects (so they won't come help youGǪ), and as longs as I can whittle down people who come to GǣsupportGǥ you by shooting me, I can stay alive. This will create a whole slew of new problems that we haven't fully thought out, but it at least gets rid of the whole Gǣsuspect = deadGǥ issue.
Yeah suspect = dead is not good. And the duel 'flag' kicking in sounds like a good idea. Then flag any remote reppers as suspects. This way people can still 'cheat' on duels and get some use of their alts, but they have to accept the additional risk for getting involved. |
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Adunh Slavy
Ammatar Trade Syndicate
400
|
Posted - 2012.03.23 02:30:00 -
[11] - Quote
Cannibal Kane wrote:This kind of change makes it sounds like the wardec options will now have a "I DON"' WANT" button to opt out as well.
I am getting a future picture in my head, assuming what Tippia said about the duel system kicking in is true for non-war pvp, war might be fun again because someone won't swarm in with a bunch of neut reppers. I don't see CCP doing a "we agree to war" button. That's rather un-eve. Could be wrong of course :) |

Adunh Slavy
Ammatar Trade Syndicate
401
|
Posted - 2012.03.23 02:37:00 -
[12] - Quote
Cannibal Kane wrote:Adunh Slavy wrote:Cannibal Kane wrote:This kind of change makes it sounds like the wardec options will now have a "I DON"' WANT" button to opt out as well. I am getting a future picture in my head, assuming what Tippia said about the duel system kicking in is true for non-war pvp, war might be fun again because someone won't swarm in with a bunch of neut reppers. I don't see CCP doing a "we agree to war" button. That's rather un-eve. Could be wrong of course :) The new proposed agression mechanic is pretty un-eve as well.
In what way? Sounds to me that overall it will create more oppertunity for PVP while at the same time nerfing some of the meta crap that gets abused to the point no one does anything but gank these days. |

Adunh Slavy
Ammatar Trade Syndicate
401
|
Posted - 2012.03.23 02:39:00 -
[13] - Quote
Cannibal Kane wrote: How will it promote PVP in highsec? People will refuse to do it if it means going to a negative sec status. Only those that like flying around from gate to gate in shuttles or ceptor might like it since it changes nothing for them.
I'll tell you how it will promote it for me ... I don't have to worry about some guy warping in some neut repper or his silly orca alt - i'll be more inclined to fight, and more inclined to flip a few cans. |

Adunh Slavy
Ammatar Trade Syndicate
401
|
Posted - 2012.03.23 02:41:00 -
[14] - Quote
Cannibal Kane wrote: The only part of the new agression machanic that bugs me is the sec status hit for defending yourself. that alone will deter people from doing it.
On a plus side, Ship prices will decrease since less people will be willing to take the sec hit.
I agree with you on that part. Perhaps the penalty for going suspect and shooting back should be pretty small, something that shooting a handful of rats will easily cover. |

Adunh Slavy
Ammatar Trade Syndicate
401
|
Posted - 2012.03.23 02:42:00 -
[15] - Quote
Cannibal Kane wrote: I feel like im repeating myself here...
Posting fast man, keep up! :) |

Adunh Slavy
Ammatar Trade Syndicate
401
|
Posted - 2012.03.23 02:44:00 -
[16] - Quote
Cannibal Kane wrote: There should be no hit....
Your already getting shot at by potensially 100 people depending where you are or how many see you. Mob justice should be enough on it's own.
True true, can agree with ya on that. |

Adunh Slavy
Ammatar Trade Syndicate
401
|
Posted - 2012.03.23 02:51:00 -
[17] - Quote
Destiny Corrupted
Adunh Slavy wrote:Cannibal Kane wrote: How will it promote PVP in highsec? People will refuse to do it if it means going to a negative sec status. Only those that like flying around from gate to gate in shuttles or ceptor might like it since it changes nothing for them.
I'll tell you how it will promote it for me ... I don't have to worry about some guy warping in some neut repper or his silly orca alt - i'll be more inclined to fight, and more inclined to flip a few cans. He's not going to warp in "some neut repper," but he is going to warp in some neut repper[i wrote:S[/i]. Significant numerical superiority will be the most efficient counter for these changes.
I'll make sure to pick my fights near gates and stations then. Let the chaos begin. |

Adunh Slavy
Ammatar Trade Syndicate
401
|
Posted - 2012.03.23 03:03:00 -
[18] - Quote
Destiny Corrupted wrote:Adunh Slavy wrote:I'll make sure to pick my fights near gates and stations then. Let the chaos begin. It doesn't matter where you're going to pick your fights, because MeanGriefer has three dozens Guardians, and you don't. Good luck convincing your miner buddies to throw themselves into the fray, because much more often than not, the people with actual guns on their ships will be on my side, and not yours. "Promote pvp." What a joke.
I don't have any miner buddies. I'm a loner that wanders into low sec and null alone. Go bleat to some miners that may fall for your appeal to bravado. |

Adunh Slavy
Ammatar Trade Syndicate
401
|
Posted - 2012.03.23 03:25:00 -
[19] - Quote
Tarsas Phage wrote:Here's the kicker - going into this preso, CCP Greyscale said that once Player A gets aggressed by Players C-Z, Player A will not be allowed to shoot his aggressors back. Yes, this is basically making anyone with a mere Suspect flag the equivalent of GCC, just without the sec drop and CONCORD spawn. Many people in the audience, including myself, collectively WTF'd and suggested that he's off his rocker... and he seemed a bit surprised at this reaction. /T
That part is bad, if someone is shooting at you, you should have every right to shoot them back. |

Adunh Slavy
Ammatar Trade Syndicate
401
|
Posted - 2012.03.23 03:48:00 -
[20] - Quote
Destiny Corrupted wrote: I fail to see why performing a non-hostile action against a pod-pilot should be treated with more hostility than a hostile action against a non-pod-pilot NPC entity.
NPCs don't pay the bills. |
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Adunh Slavy
Ammatar Trade Syndicate
402
|
Posted - 2012.03.23 05:58:00 -
[21] - Quote
Andski wrote:High-sec is not supposed to be a PvE-only zone or "consensual-only PvP" zone. Suicide ganking is effectively the only non-consensual PvP that one can engage in hisec - wardecs are easily evaded. There is no incentive to join a corp, and the way corp hangar mechanics work allows an entire mining fleet to be in starter/NPC corps, immune to wardecs, with all the mining ships hugging an Orca and dumping ore into its CHA. Nothing in this game, not even mining veldspar in a Bantam, should be free of risk. But please, tell me more about how HIGH-SEC IS SUPPOSED TO BE SAFE HURR
Refer back to your earlier RR post. Part of the problem with high sec war is RR and the spaghetti of aggression rules surrounding all the possible scenarios. Cleaning up a lot of these side issues and abuse, not exploits, of Byzantine loop holes, that many first time war deced players don't understand, will be mitigated.
Sooner or later some people are going to discover that camping a few long range BS outside a station or off gates, with destroyer/notics alts in close, is a great way to snipe RR "suspects" and other aggro tricksters, while the DD flying alt scoops up loot.
I hate to use this word in Eve because we all know it doesn't really work, but maybe war will be a little more "fair" and perhaps a few more people might enjoy it, even if and hopefully will remain, non-consensual. |

Adunh Slavy
Ammatar Trade Syndicate
403
|
Posted - 2012.03.23 06:19:00 -
[22] - Quote
Grumpy Owly wrote: So you are using your editorial on the words of one player and not CCPs to formulate this conclusion and without any corroboration. Nice reporting technique.
It's two so far that I have seen, Tippia reported the same statements much earlier in the thread.
To sum up, the issues are,
1. "A suspect player that is shot, can't shoot back with out further penalty."
This is not a good thing. Who ever and where ever you are, you should be allowed to shoot back no matter what. I think there may be two interpretations floating around. From the presentation, I recall Greyscale saying that the suspect could shoot back but would get the penalty, and then these other two statements from the round table. It needs to be cleared up obviously. Personally, from my experience, I just can't fathom CCP creating a scenario where someone can't shoot back.
2. That a suspect player takes a sec status hit for being a suspect that does shot back. - Though this is probably a minor penalty, there are quite a few legitimate reasons to do "suspect" things, especially when one comes across a bot. Secondly, by invoking a penalty, it will create a condition that may limit possible uses of the suspect flag in the future like smuggling, factional warfare and being on good terms with a pirate faction. Creating a need for new spaghetti is not a good idea.
Get those two things cleared up and it'll make for a good foundation. |

Adunh Slavy
Ammatar Trade Syndicate
405
|
Posted - 2012.03.23 06:31:00 -
[23] - Quote
Zarnak Wulf wrote:War decs are going to have to be consensual? Where did that rumor come from? I saw one thread started with that premise. The devs themselves trolled the hell out of it.
What is the source of this? Guess we'll know more soon. |

Adunh Slavy
Ammatar Trade Syndicate
404
|
Posted - 2012.03.23 06:33:00 -
[24] - Quote
Harrigan VonStudly wrote:Petty theft being met with deadly force from everyone, people who aren't even involved in the least otherwise, and the right to fight back being removed is about as ******* dumb as it gets.
It's pretty smart. Puts the law in the hands of the players at large, not those who can best abuse the mechanics. |

Adunh Slavy
Ammatar Trade Syndicate
405
|
Posted - 2012.03.23 08:23:00 -
[25] - Quote
Destiny Corrupted wrote:It's an interesting system on paper, but when you think about it, it doesn't make any sense. First of all, if we take this whole white-knight thing into account, then the vigilante who comes to the miner's aid shouldn't be flagged to anyone when he interferes on behalf of the miner. It's like he's punishing a criminal, but in doing so becomes a criminal himself, and the friends of the original criminals are now white knights punishing the criminal who is also a vigilante, but in doing so they also become criminals, etc etc.
And now you have 40 dead people just because some guy in a Rifter stole 120 units of Veldspar from a bot. They might as well call this game Halmet Online if this is how it's going to be.
From what I gather, that's not quite what will happen. I am assuming the round table reports and suggested course of action is what will be done, so I could be wrong too.
This is the walk through as best I can tell, and perhaps some wishful thinking ...
Jim finds a miner, Jim flips the miner's can. Everyone can shoot Jim BoobyNoob Boots tries to shoot Jim. Booby gets a message "you're a noob, turn off the safety" Meanwhile Galahad on his white horse comes along and takes a shot at Jim. Jim can shoot at Galahad, but now takes a sec penalty. (Good that Jim can shoot, but bad idea Jim has to take a sec hit IMO) Jim is still "Suspect" to everyone, but Jim and Galahad are now in "duel", meaning, anyone who reps either of them will also pick up the "suspect" flag.
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Adunh Slavy
Ammatar Trade Syndicate
407
|
Posted - 2012.03.23 11:01:00 -
[26] - Quote
CCP Greyscale wrote: What we're actually considering right now, based on player suggestions, is to formalize the concept of a "limited engagement", which is effectively needed for both wardecs and some kind of duelling system, and carry that across to here too. To whit, anyone who engages a suspect becomes part of a "limited engagement" with the suspect on one side and all their aggressors on the other side, and any further interference by anyone else in that engagement gets a suspect flag.
Not so sure about consensual war decs, but the limited engagement / duel and flagging interference from others as a global suspect is the way to go, ship it. |

Adunh Slavy
Ammatar Trade Syndicate
409
|
Posted - 2012.03.23 13:36:00 -
[27] - Quote
Destiny Corrupted wrote:Adunh Slavy wrote:Harrigan VonStudly wrote:Petty theft being met with deadly force from everyone, people who aren't even involved in the least otherwise, and the right to fight back being removed is about as ******* dumb as it gets. It's pretty smart. Puts the law in the hands of the players at large, not those who can best abuse the mechanics. If you want to go in this direction, I'll oblige. Launching cans is abandonment, no different from throwing an empty cup out into the highway. High-sec is empire space; it doesn't belong to the pod-pilot launching the can. Therefore, all cans should be considered garbage. Unless of course the pilot jettisoning a can buys licenses from the empires that specifically allow him to secure his jettisoned property. CCP can decide what the fee should be, but I propose a simple X ISK per Y cubic meters system. Oh, and in line with these rules, all NPC cans belong strictly to the NPC faction they originated from. Anyone taking from NPC cans should be subject to the same "suspicion" flag. Property rules are property rules, after all.
I enjoy your semi-RP responses, they are amusing. They however are not very relevant to a mechanics discussion. The next time an NPC complains about me looting his wreck, I will send him to you so that you can be his lawyer. But make sure he has filed a petition with a GM prior to bothering the NPC judges. |

Adunh Slavy
Ammatar Trade Syndicate
409
|
Posted - 2012.03.23 14:14:00 -
[28] - Quote
Destiny Corrupted wrote:Adunh Slavy wrote:I enjoy your semi-RP responses, they are amusing. They however are not very relevant to a mechanics discussion. The next time an NPC complains about me looting his wreck, I will send him to you so that you can be his lawyer. But make sure he has filed a petition with a GM prior to bothering the NPC judges. And how exactly are my semi-RP responses that concern player interaction with NPC entities irrelevant to a mechanics discussion in the context of an MMO RPG?
You are apparently intelligent enough to attempt to make the abstract argument, linking the two unlike things, but apparently not wise enough to know better than to base your position on an equivocation.
Players are not NPCs. If you want to make an argument for faction based "suspect" flags when players get below a certain faction standing and are in that faction's space, then make that argument, I might even support it. But this nandy pandy BS about taking rat loots from the poor miserable abused rats is below your abilities. |

Adunh Slavy
Ammatar Trade Syndicate
409
|
Posted - 2012.03.23 15:10:00 -
[29] - Quote
Destiny Corrupted wrote:I adjust my debate strategy to not go too far above the heads of the people I'm arguing with. What's the point of using high-end logic when most of the responses you get are "htfu gankbear"? Might as well hit closer to home and stick to things they understand. Luckily, mission NPCs are one of these things.
Players do understand that rats are not people, likely even the least intelligent amongst them.
Now to your better argument, about current mechanics and being flagged to a corp. Mainly it is to get rid of spaghetti, mud-ball as Greyscale called it, even if he did have a pic of a dung beetle. Inefficient legacy code either has to be refractored or redone. Redoing it is often the more cost effective tact. If they want to add things, to expand game play for we paying customers, they have to break 10 things to make one.
Also, being flagged to an entire corp for 15 minutes is hardly a price to pay or a deterrent. The average high sec corp is spread out over a constellation or a region, this is not a defense or a threat, and I know you know that. Your argument is attempting to exploit this very weakness in most high sec corps. They are loosely defined, they don't wander in packs, they are not organized and most of them don't want to be organized beyond hanging out with some internet friends and relaxing for an hour or two before they have to go to bed.
Everyone versus Everyone. Go suspect and Everyone can shoot you. That sounds more like Eve than appeals to the Empire of the Dung Beetle. |

Adunh Slavy
Ammatar Trade Syndicate
409
|
Posted - 2012.03.23 15:21:00 -
[30] - Quote
Tippia wrote: This proposal excludes criminal behaviour because it reduces aggression to two types: suicide and wardecs. Neither is a good platform for proper criminality. While it opens up for bounty hunting, it will not enable it because it immediately becomes pointless.
You are forgetting, or have not read Grayscale's comment in this thread about the limited engagement option, and now he's on Eve TV, let's listen ... |
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Adunh Slavy
Ammatar Trade Syndicate
409
|
Posted - 2012.03.23 15:38:00 -
[31] - Quote
Destiny Corrupted wrote: Well that's kind of their fault, isn't it? They have the tools, but don't utilize them. You can hardly blame the people taking advantage of that fact. Also, the MMO player and the "relax for an hour with some friends" demographics never really had any significant overlap.
The old "if you don't play it the way I do, you're wrong." gambit. They are taking advantage of things that you are not, so you're wrong too.
Destiny Corrupted wrote: Why should CCP make changes that cater to this specific player subset, instead of making changes that will bring in more pvper/griefer/sociopath subscriptions?
How do you know it won't? You are concluding it won't - if random players can pop a suspect, they will, and this will deter pvpers, griefers and the odd sociopath.
Now those who will pop a suspect are engaging in PVP, so they are pvpers. One down. According to the loose use of the word grief on these forums, they are interrupting someone else's game play, so they are greifing the griefers. Two down. We already know that anyone playing this game is a little crazy to play internet space ships, though perhaps not a sociopath. Ok, so you get sociopath. You can have them. (I seriously doubt real sociopath will waste their time with internet spaceships when real people are closer at hand.)
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Adunh Slavy
Ammatar Trade Syndicate
409
|
Posted - 2012.03.23 16:31:00 -
[32] - Quote
Liang Nuren wrote: The mild negative consequence is that ANYONE can shoot you (at the risk of becoming PVP flagged themselves). Do that on the Jita undock and get volleyed by 200 people. The escalation over the old mechanics would be both good and bad, and there should be no problem with high sec belts turning into mass graves over a flipped can.
I also find it amusing that you're willing to justify that being unable to defend yourself when PVP flagged is a "mild negative consequence".
-Liang
Grayscale wrote: What we're actually considering right now, based on player suggestions, is to formalize the concept of a "limited engagement", which is effectively needed for both wardecs and some kind of duelling system, and carry that across to here too. To whit, anyone who engages a suspect becomes part of a "limited engagement" with the suspect on one side and all their aggressors on the other side, and any further interference by anyone else in that engagement gets a suspect flag.
Ref. Post #328 |

Adunh Slavy
Ammatar Trade Syndicate
409
|
Posted - 2012.03.23 18:42:00 -
[33] - Quote
Misanth wrote:That kind of consequences was what I mentioned above. There should always be means for younger players to learn there is consequences, and that EVE is dangerous. Taking that away, will take away from the learning experience, and in fact in the long run those players might end up being very frustrated after X time that "all this time I played this game, and it turned out it's dangerous! How would I know?" etc.
They'll know because sooner or later they're going to try and do something and get the saftey warning and wonder what the heck it is. They're going to ask someone in corp, on forums, in help, and they're going to get a lesson. The brave ones will try it, the bear like ones will shrug and go back to whatever they were doing. |

Adunh Slavy
Ammatar Trade Syndicate
409
|
Posted - 2012.03.23 19:26:00 -
[34] - Quote
Liam Mirren wrote: They already get a warning message if they do something that gets you flagged, so what you're advocating is already in place.
Not really, since they can click ignore/cancel and uncheck the box right then and there as things are now. Noobie presented with a dialog box they may not understand.
This new system means they can't do the action at all until they enable it deliberately. There is no "do it anyway" button on the message. |

Adunh Slavy
Ammatar Trade Syndicate
409
|
Posted - 2012.03.23 19:52:00 -
[35] - Quote
baltec1 wrote: What not to understand about the current message that pops up?
Ask someone new. |

Adunh Slavy
Ammatar Trade Syndicate
411
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Posted - 2012.03.24 12:05:00 -
[36] - Quote
Liam Mirren wrote:Adunh Slavy wrote:Liam Mirren wrote: They already get a warning message if they do something that gets you flagged, so what you're advocating is already in place.
Not really, since they can click ignore/cancel and uncheck the box right then and there as things are now. Noobie presented with a dialog box they may not understand. This new system means they can't do the action at all until they enable it deliberately. There is no "do it anyway" button on the message. "WARNING, IF YOU CLICK YES THERE'S A GOOD CHANCE YOU'LL BE ****** SIDEWAYS. DO YOU WANT TO CONTINUE? YES/NO" How fcking difficult is it?
Ask a can baited noob, they'll have more perspective I am sure. |

Adunh Slavy
Ammatar Trade Syndicate
411
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Posted - 2012.03.24 12:06:00 -
[37] - Quote
Liang Nuren wrote:Revajin wrote:Wait wait wait. Let me get this straight. If you steal from a can now you are considered a criminal and anyone can attack you rather than just the can owner?
Why are can flippers mad about this? Because Greyscale's initial position was people shoot the can flipper, he can't shoot back or he'll be concorded. :) -Liang
But that is not the position any more by all accounts, so drop it :) |

Adunh Slavy
Ammatar Trade Syndicate
411
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Posted - 2012.03.24 13:00:00 -
[38] - Quote
Vila eNorvic wrote:rootimus maximus wrote:I often "canflip"... my other toons. There are plenty of times when it's move convenient to jetcan stuff for a different toon to pickup. Given that my toons are mostly in different corps, that'll mean I'm going to be flagged for criminal behaviour that actually isn't. Well, actually it is. The game laws apply to in-game conditions. The fact that two characters happen to be controlled by the same player doesn't alter their in-game legal situation. If you want to use those tactics put the characters in the same corp - no problem.
Set individual standings to +10 between characters, problem solved, can even tractor +10 cans afaik |

Adunh Slavy
Ammatar Trade Syndicate
411
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Posted - 2012.03.24 13:10:00 -
[39] - Quote
CCP Greyscale wrote:Adunh Slavy wrote: Not so sure about consensual war decs, but the limited engagement / duel and flagging interference from others as a global suspect is the way to go, ship it.
Doesn't need to be consensual, just needs to be limited 
Agreed! The war dec talk addressed some of the concerns, including my self, had in that regard.
One thing that came up in the war dec presentation question was, Neut RR in war. Will that be flagged as "suspect" too? Please tell me it will be flagged as suspect! From what I can surmise, it will be. Neut RR distorts the whole war in high sec game play in favor of the meta and mechanics abuse. |

Adunh Slavy
Ammatar Trade Syndicate
414
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Posted - 2012.03.24 15:54:00 -
[40] - Quote
Zircon Dasher wrote:So can flip = flagged to everyone?
How the hell am I supposed to web my freighter alt into warp without being shot at by every Tom,****,and Harry?
Same as today, your alt is in the same corp, right? |
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Adunh Slavy
Ammatar Trade Syndicate
415
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Posted - 2012.03.24 17:43:00 -
[41] - Quote
Tanya Powers wrote: + it's a game mechanic exploit.
It's the at the undocking and using it as the agressor that it is an exploit. |

Adunh Slavy
Ammatar Trade Syndicate
425
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Posted - 2012.03.25 03:23:00 -
[42] - Quote
CCP Greyscale wrote:"Probably" 
Tease! |

Adunh Slavy
Ammatar Trade Syndicate
428
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Posted - 2012.03.25 18:31:00 -
[43] - Quote
CCP Greyscale wrote:- We need to do something about Orcas but not 100% sure what yet
Suspect flag, but no aggro timer.
They did assist, but they did not commit an agressive act or activate any modules. Seems simplest to code and most consistent with the framework.
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Adunh Slavy
Ammatar Trade Syndicate
436
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Posted - 2012.03.26 08:37:00 -
[44] - Quote
Arienne Deveraux wrote:The change turns the concept of GÇ£I have wronged you, therefore you may take revengeGÇ¥ into GÇ£I have wronged you, therefore I have wronged everyoneGÇ¥ and everyone may take revenge - even if the original action did not affect them in any way at all. This implies that stealing is now a crime against the whole EVE universe, not just the theft victim - and therefore a GÇ£badGÇ¥ action.
I'm sure that's what the horse thief claimed when the town's folk hung him up from a tree. You may not like it, but this puts some of 'law' into the hands of the 'community' and out of the hands of some silly NPCs. This is a development for Eve, from less game to more of a social sandbox, justice and mercy are ours now.
You've perhaps heard the saying, "You can't legislate morality"? You can't code it either.
Arienne Deveraux wrote: And the general idea of security status loss for defending oneself when under "Suspect" flag is completely asinine. Once the shots are fired, the attacker has knowingly committed to a fight. Penalizing either of the parties involved just plain does not make sense.
Agree with ya there. |

Adunh Slavy
Ammatar Trade Syndicate
442
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Posted - 2012.03.26 14:46:00 -
[45] - Quote
Destiny Corrupted wrote: Fair enough, I think you've won this deba...
...Wait, hang on. Will everyone be able to shoot scammers as well?
Sadly we haven't figured out how to do that one RL with reliability, we keep electing them into positions of power. |

Adunh Slavy
Ammatar Trade Syndicate
443
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Posted - 2012.03.26 15:28:00 -
[46] - Quote
Arienne Deveraux wrote:The issue is where you allow completely disinterested third party to get involved into something that should be an "internal affair", so to speak, between the thief and their victim. I find your saying rather appropriate - you can't code morality. This is exactly what the CrimeWatch changes are attempting to do by classifying an act of theft as "immoral" or "illegitimate" by allowing intervention by parties originally not affected by the theft.
Crimewatch as it is now attempts to code morality, the scope of who can deliver the justice is limited to the corp. So not only is the current system attempting to define morality, it is attempting to define justice.
As to who is affected by the theft ... it is quite clear to me that everyone is impacted by the theft. If criminals are allowed to run free, then I might be next. If criminals are not allowed to run free, my chances of being next are greatly diminished. There is no such thing as a disinterested third party. If there were, the gankbears would not be as concerned by this, and in fact CCP would never have been required to attempt to code it in the first place. |

Adunh Slavy
Ammatar Trade Syndicate
444
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Posted - 2012.03.26 16:18:00 -
[47] - Quote
Destiny Corrupted wrote: We really like morality and all those real-life parallels, huh?
Is there another life I can use from which to cite examples? If there is, please let me know, I'd like to visit and just have a look around.
Destiny Corrupted wrote: Well, okay, tell me this then: what would you do if you if you saw an armed robber pillaging your neighbor's house?
Take a shot at him, just like I did last time I was in that situation RL. I could have removed the guy's head from his body, but the zipper whiz and plink of a bullet near him, followed by the crack of a shot was sufficient. My neighbors were not too concerned about the shattered brick in their wall, they were glad that a neighbor cared enough to take a risk on their behalf. I must say I do enjoy the yearly Christmas gift of fine German beer. |

Adunh Slavy
Ammatar Trade Syndicate
444
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Posted - 2012.03.26 16:28:00 -
[48] - Quote
Destiny Corrupted wrote: So, we're obviously lacking a vital component; a player-driven police force. This force would need to be highly-selective, and clearly visible to all. I'm not going to theorize on the selection process, and rights given, because this isn't really a features/ideas post. However, having a small, selective, clearly visible player-driven police force would be a better game mechanic than simply flagging a thief to the whole universe.
But that is what we will have, and that's exactly what has the the criminals worried. They will be selective, against those who have the suspect flag and negative standings. And they will be highly visible when some one flips some miner's can and a white knight with a security standing above +5 pops the offender and the miner says in local "Fck yeah! Thanks Dude! Here's a million ISK for your trouble."
They will be visible in low sec, when the territorial white knights living in there camp the gates to their systems, popping interloping pirates. Traders and others with neutral standings, those disinterested third parties, will be able to visit, seed their markets, buy their products and fill their ranks. |

Adunh Slavy
Ammatar Trade Syndicate
471
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Posted - 2012.04.01 20:15:00 -
[49] - Quote
Well put |

Adunh Slavy
Ammatar Trade Syndicate
500
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Posted - 2012.04.04 15:52:00 -
[50] - Quote
Mr Welsh wrote:CAN FLIPING GETING NERFED? i knew blizzard would buy out CCP and start ruining this game as well!!!!!!!!!!!!!! so if my friend drops a can of ammo for me and im not in his corp, i am red to everyone , thats just fing stupid!
*hovers finger on the uninstall Eve online button*
Have your friend set you +10, problem solved. If they're not willing to do that, they are not your friend anyway, so myabe you should drop ammo for him then shoot him. |
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Adunh Slavy
Ammatar Trade Syndicate
509
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Posted - 2012.04.05 09:29:00 -
[51] - Quote
Avila Cracko wrote:Adunh Slavy wrote:Mr Welsh wrote:CAN FLIPING GETING NERFED? i knew blizzard would buy out CCP and start ruining this game as well!!!!!!!!!!!!!! so if my friend drops a can of ammo for me and im not in his corp, i am red to everyone , thats just fing stupid!
*hovers finger on the uninstall Eve online button* Have your friend set you +10, problem solved. If they're not willing to do that, they are not your friend anyway, so myabe you should drop ammo for him then shoot him. If person didn't know that +10 standing removes steal alarm then that person is not playing the game, just trolling.
So you're trolling then? Got it. |

Adunh Slavy
Ammatar Trade Syndicate
600
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Posted - 2012.04.12 02:02:00 -
[52] - Quote
Manssell wrote:I'm really starting to wonder if this is still planned for the next release at all? Has anyone seen anything from anyone at CCP on when this is going down?
Not 100% sure, but don't think it is part of the bit that comes on the 24th. |

Adunh Slavy
Ammatar Trade Syndicate
661
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Posted - 2012.04.18 05:12:00 -
[53] - Quote
CCP Masterplan wrote: Inferno is full of wardec and FW goodness. The bulk of the new crimewatch feature will probably come a bit later.
So ... new war dec with old agro mechanics? 
At least it sounds temporary, though perhaps sounds too SoonGäó |
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